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How many copies did Budget Cuts 2: Mission Insolvency sell?

Estimated copies sold
≈ 15k–25k
$63k–$170k after Steam's cut $115k–$262k before the cut
from 534 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Budget Cuts 2: Mission Insolvency out and predicted the genre from its 8 similar games. Every figure here, including Budget Cuts 2: Mission Insolvency's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–241k
best case 5.3M (Escape the Backrooms)
Games like Budget Cuts 2: Mission Insolvency

The middle of these games

≈ 85k–241k copies

≈ $657k–$1.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Escape the Backrooms at ≈ 4.0M–6.6M copies, ≈ $11.1M–$29.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 114k.
The genre you'd be entering
Your set
Your set clusters on Horror (7 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $10. The breakout hits carry Co-op + Survival Horror; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DEVOUR
2021
Est. copies
≈ 2.2M–3.5M
23x vs typical
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$9.99
88k reviews
Very Positive
HorrorOnline Co-Op
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
43x vs typical
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
The Break-In
2025
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$356k–$957k after Steam's cut $647k–$1.5M before the cut
$19.99
3k reviews
Very Positive
VRMultiplayer
Alien: Isolation
2014
Est. copies
≈ 3.7M–6.1M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$41.0M–$110.1M after Steam's cut $74.5M–$169.4M before the cut
$39.99
66k reviews
Very Positive
Monstrum
2015
Est. copies
≈ 184k–299k
SteamSpy 200k–500k
Est. revenue
$909k–$2.4M after Steam's cut $1.7M–$3.8M before the cut
$17.99
4k reviews
Very Positive
Budget Cuts
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$235k–$632k after Steam's cut $427k–$972k before the cut
$14.99
2k reviews
Very Positive
ActionAdventure
Home Sweet Home
2017
Est. copies
≈ 130k–212k
SteamSpy 100k–200k
Est. revenue
$572k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$15.99
4k reviews
Very Positive
HorrorAdventure
Among the Sleep - Enhanced Edition
2014
Est. copies
≈ 467k–758k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before the cut
$16.99
8k reviews
Very Positive
HorrorIndie

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