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How many copies did Monstrum sell?

Estimated copies sold
≈ 184k–299k
$909k–$2.4M after Steam's cut $1.7M–$3.8M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Monstrum out and predicted the genre from its 8 similar games. Every figure here, including Monstrum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–146k
best case 195k (Sker Ritual)
Games like Monstrum

The middle of these games

≈ 81k–146k copies

≈ $412k–$1.2M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sker Ritual at ≈ 149k–242k copies, ≈ $818k–$2.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 919 reviews in their first month; the spread ran 19 to 3k.
The genre you'd be entering
Your set
Your set clusters on Horror (5 of 8) and FPS (4 of 8).
The winners
Winners here lead with Story Rich + Survival, priced around $20.
The era
The games you compared span 2013 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3DAction
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2.2x vs typical
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