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How many copies did 1000 days to escape sell?

Estimated copies sold
≈ 12k–19k
$16k–$43k after Steam's cut $29k–$66k before the cut
from 405 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 1000 days to escape out and predicted the genre from its 8 similar games. Every figure here, including 1000 days to escape's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 238k–522k
best case 517k (EVERSPACE™)
Games like 1000 days to escape

The middle of these games

≈ 238k–522k copies

≈ $1.1M–$3.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: EVERSPACE™ at ≈ 394k–641k copies, ≈ $2.2M–$5.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Space (7 of 8) and Sci-fi (3 of 8).
The winners
Winners here lead with Space + Action Roguelike, priced around $20.
The era
The games you compared span 2011 to 2017, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 200k–500k
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SpaceRPG
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BuildingSpace
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SpaceIndie
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SpaceOpen World
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1.9x vs typical
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Free to PlayCasual
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RacingFlight
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2017
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≈ 394k–641k
1.9x vs typical
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$19.99
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Mostly Positive
SpaceAction Roguelike

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