Sign in
wishvane

How many copies did Redout: Enhanced Edition sell?

Estimated copies sold
≈ 194k–316k
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Redout: Enhanced Edition out and predicted the genre from its 8 similar games. Every figure here, including Redout: Enhanced Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 27k–45k
best case 26.7M (BeamNG.drive)
Games like Redout: Enhanced Edition

The middle of these games

≈ 27k–45k copies

≈ $159k–$396k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 505 reviews in their first month; the spread ran 384 to 778.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Combat Racing (5 of 8).
The winners
Winners here lead with Open World + Automobile Sim, priced around $27. The breakout hits carry Open World + Automobile Sim + Driving; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
99x vs typical
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
BallisticNG
2018
Est. copies
≈ 114k–185k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
Aero GPX
2024
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$131k–$353k after Steam's cut $239k–$544k before the cut
$19.99
964 reviews
Overwhelmingly Positive
Early AccessRacing
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
415x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Turbo Golf Racing
2024
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
$71k–$191k after Steam's cut $129k–$294k before the cut
$9.99
1k reviews
Very Positive
RacingGolf
Redout 2
2022
Est. copies
≈ 37k–60k
SteamSpy 50k–100k
Est. revenue
$202k–$542k after Steam's cut $367k–$835k before the cut
$19.99
1k reviews
Very Positive
RacingFlight
Switchcars
2021
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$29k–$77k after Steam's cut $52k–$118k before the cut
$8.99
467 reviews
Very Positive
Action RoguelikeAction
Pacer
2020
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$219k–$589k after Steam's cut $398k–$906k before the cut
$39.99
803 reviews
Mostly Positive
Fast-PacedCombat Racing

Sizing up your own game? See what its genre can realistically do before you build it.