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How many copies did Overseas sell?

Estimated copies sold
≈ 749–1k
$616–$2k after Steam's cut $1k–$3k before the cut
from 26 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Overseas out and predicted the genre from its 8 similar games. Every figure here, including Overseas's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–180k
best case 316k (Train Sim World® 2020)
Games like Overseas

The middle of these games

≈ 19k–180k copies

≈ $16k–$585k after Steam's cut

from ~793 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Train Sim World® 2020 at ≈ 241k–391k copies, ≈ $859k–$2.3M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Experience (3 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $13.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PhilosophicalSimulation
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NudityViolent

Sizing up your own game? See what its genre can realistically do before you build it.