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How many copies did Dear Esther sell?

Estimated copies sold
≈ 152k–247k
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dear Esther out and predicted the genre from its 8 similar games. Every figure here, including Dear Esther's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.6M–4.8M
best case 22.6M (No Man's Sky)
Games like Dear Esther

The middle of these games

≈ 3.6M–4.8M copies

≈ $22.1M–$40.9M after Steam's cut

from ~76k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: No Man's Sky at ≈ 17.2M–28.0M copies, ≈ $284.5M–$764.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Exploration (5 of 8) and First-Person (4 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60. The breakout hits carry Space + Procedural Generation + Open World; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

INSIDE
2016
Est. copies
≈ 3.1M–5.1M
SteamSpy 2M–5M
Est. revenue
$21.6M–$58.2M after Steam's cut $39.4M–$89.5M before the cut
$24.99
76k reviews
Overwhelmingly Positive
2.5DPuzzle-Platformer
SOMA
2015
Est. copies
≈ 2.6M–4.2M
SteamSpy 2M–5M
Est. revenue
$21.1M–$56.7M after Steam's cut $38.4M–$87.3M before the cut
$29.99
52k reviews
Overwhelmingly Positive
The Long Dark
2017
Est. copies
≈ 4.2M–6.9M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$23.4M–$62.8M after Steam's cut $42.5M–$96.6M before the cut
$19.99
123k reviews
Very Positive
SurvivalOpen World Survival Craft
The Stanley Parable
2013
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$14.99
46k reviews
Very Positive
ComedyNarration
Firewatch
2016
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$22.7M–$61.1M after Steam's cut $41.3M–$93.9M before the cut
$19.99
99k reviews
Very Positive
AdventureAtmospheric
What Remains of Edith Finch
2017
Est. copies
≈ 1.8M–2.9M
SteamSpy 500k–1M
Est. revenue
$10.0M–$26.8M after Steam's cut $18.1M–$41.2M before the cut
$19.99
53k reviews
Overwhelmingly Positive
Story RichAtmospheric
GRIS
2018
Est. copies
≈ 2.9M–4.8M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before the cut
$14.99
96k reviews
Overwhelmingly Positive
BeautifulAtmospheric
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
5.5x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft

Sizing up your own game? See what its genre can realistically do before you build it.