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How many copies did Hydroneer sell?

Estimated copies sold
≈ 704k–1.1M
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
from 28k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hydroneer out and predicted the genre from its 8 similar games. Every figure here, including Hydroneer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 66k–96k
best case 373k (Captain of Industry)
Games like Hydroneer

The middle of these games

≈ 66k–96k copies

≈ $665k–$955k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Captain of Industry at ≈ 284k–462k copies, ≈ $2.7M–$7.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 313 to 2k.
The genre you'd be entering
Your set
Your set clusters on Automation (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $35. The breakout hits carry Base-Building + Science; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stationeers
2017
Est. copies
≈ 318k–516k
3.8x vs typical
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.2M after Steam's cut $5.6M–$12.6M before the cut
$34.99
9k reviews
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Early AccessSpace
Hammerting
2021
Est. copies
≈ 64k–105k
SteamSpy 200k–500k
Est. revenue
$443k–$1.2M after Steam's cut $806k–$1.8M before the cut
$24.99
3k reviews
Mixed
Colony SimBase-Building
FortressCraft Evolved!
2015
Est. copies
≈ 150k–243k
SteamSpy 200k–500k
Est. revenue
$534k–$1.4M after Steam's cut $971k–$2.2M before the cut
$12.99
3k reviews
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Open World Survival CraftAutomation
RAILGRADE
2023
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$256k–$689k after Steam's cut $466k–$1.1M before the cut
$29.99
1k reviews
Very Positive
StrategyTrains
Captain of Industry
2022
Est. copies
≈ 284k–462k
4.7x vs typical
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$34.99
11k reviews
Very Positive
Base-BuildingAutomation
InfraSpace
2023
Est. copies
≈ 48k–79k
SteamSpy 100k–200k
Est. revenue
$333k–$895k after Steam's cut $605k–$1.4M before the cut
$24.99
2k reviews
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TerraTech Worlds
2024
Est. copies
≈ 57k–92k
SteamSpy 100k–200k
Est. revenue
$468k–$1.3M after Steam's cut $850k–$1.9M before the cut
$29.99
2k reviews
Mixed
Early AccessBase-Building
Automation Empire
2019
Est. copies
≈ 76k–124k
SteamSpy 100k–200k
Est. revenue
$628k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$29.99
3k reviews
Mixed
SimulationStrategy

Sizing up your own game? See what its genre can realistically do before you build it.