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How many copies did Automation Empire sell?

Estimated copies sold
≈ 76k–124k
$628k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Automation Empire out and predicted the genre from its 5 similar games. Every figure here, including Automation Empire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–9.1M
best case 10.2M (Schedule I)
Games like Automation Empire

The middle of these games

≈ 3.0M–9.1M copies

≈ $20.2M–$94.3M after Steam's cut

from ~92k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 5 of your similar games are hits.

Best case: Schedule I at ≈ 7.8M–12.7M copies, ≈ $42.9M–$115.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 89k reviews in their first month; the spread ran 16k to 184k.
The genre you'd be entering
Your set
Your set clusters on Automation (3 of 5) and Base-Building (3 of 5).
The winners
Winners here lead with Simulation + Co-op, priced around $20.
The era
The games you compared span 2015 to 2025, and 2 of your 5 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AutomationSpace
Satisfactory
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Base-BuildingAutomation
AdVenture Capitalist
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≈ 7.8M–12.7M
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Dwarf Fortress
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DwarfColony Sim

Sizing up your own game? See what its genre can realistically do before you build it.