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How many copies did Captain of Industry sell?

Estimated copies sold
≈ 284k–462k
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Captain of Industry out and predicted the genre from its 4 similar games. Every figure here, including Captain of Industry's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 395k–4.1M
best case 7.6M (Factorio)
Games like Captain of Industry

The middle of these games

≈ 395k–4.1M copies

≈ $4.6M–$43.0M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: Factorio at ≈ 5.8M–9.4M copies, ≈ $55.8M–$150.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 2k to 86k.
The genre you'd be entering
Your set
Your set clusters on Automation (4 of 4) and Base-Building (3 of 4).
The winners
Winners here lead with Automation + Base-Building, priced around $35.
The era
2 of your 4 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

shapez 2 - Factory
2026
Est. copies
≈ 374k–608k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy
Factorio
2020
Est. copies
≈ 5.8M–9.4M
4.4x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Techtonica
2024
Est. copies
≈ 81k–131k
SteamSpy 100k–200k
Est. revenue
$665k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$29.99
3k reviews
Mixed

Sizing up your own game? See what its genre can realistically do before you build it.