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How many copies did People Playground sell?

Estimated copies sold
≈ 9.1M–14.9M
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
from 317k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left People Playground out and predicted the genre from its 8 similar games. Every figure here, including People Playground's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–3.6M
best case 7.4M (Battlefield™ 1)
Games like People Playground

The middle of these games

≈ 1.7M–3.6M copies

≈ $16.0M–$25.1M after Steam's cut

from ~62k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Battlefield™ 1 at ≈ 5.6M–9.1M copies, ≈ $61.8M–$166.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 40k reviews in their first month; the spread ran 1k to 58k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Shooter (3 of 8).
The winners
Winners here lead with Open World + Automobile Sim, priced around $30. The breakout hits carry Multiplayer + Open World + Automobile Sim; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Grand Theft Auto IV: Complete Edition
unreleased
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≈ 5.0M–8.1M
3.3x vs typical
SteamSpy 20M–50M
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Open WorldAction
Grand Theft Auto IV: The Complete Edition
2020
Est. copies
≈ 5.0M–8.1M
3.3x vs typical
SteamSpy 5M–10M
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$27.6M–$74.1M after Steam's cut $50.1M–$114.0M before the cut
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Open WorldAction
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$19.9M–$53.6M after Steam's cut $36.2M–$82.4M before the cut
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74k reviews
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TabletopBoard Game
Ravenfield
2017
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$13.6M–$36.6M after Steam's cut $24.7M–$56.3M before the cut
$17.99
80k reviews
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FPSWar
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2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
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$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
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SimulationSandbox
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
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VRPhysics
Battlefield™ 1
2020
Est. copies
≈ 5.6M–9.1M
3.6x vs typical
SteamSpy 5M–10M
Est. revenue
$61.8M–$166.1M after Steam's cut $112.3M–$255.6M before the cut
$39.99
227k reviews
Very Positive
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Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay

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