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wishvane

How many copies did Blade and Sorcery sell?

Estimated copies sold
≈ 1.5M–2.5M
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
from 62k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Blade and Sorcery out and predicted the genre from its 8 similar games. Every figure here, including Blade and Sorcery's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 58k–336k
best case 2.9M (Beat Saber)
Games like Blade and Sorcery

The middle of these games

≈ 58k–336k copies

≈ $538k–$2.0M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 225 reviews in their first month; the spread ran 178 to 2k.
The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Gore (4 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hellsplit: Arena
2019
Est. copies
≈ 114k–185k
SteamSpy 200k–500k
Est. revenue
$783k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
4k reviews
Very Positive
VRAction
GORN
2019
Est. copies
≈ 237k–385k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
Battle Talent
2023
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$173k–$465k after Steam's cut $314k–$715k before the cut
$19.99
1k reviews
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VRSwordplay
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$331k–$890k after Steam's cut $602k–$1.4M before the cut
$24.99
2k reviews
Very Positive
VRRhythm
STAR WARS™ Jedi Knight II - Jedi Outcast™
2009
Est. copies
≈ 313k–508k
SteamSpy 500k–1M
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$9.99
5k reviews
Very Positive
ActionClassic
Hellish Quart
2021
Est. copies
≈ 211k–342k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$17.99
8k reviews
Very Positive
Early AccessFighting
Gladius | Gladiator VR Sword fighting
2022
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before the cut
$14.99
302 reviews
Mostly Positive
VRGore
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

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