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How many copies did Shadowgrounds Survivor sell?

Estimated copies sold
≈ 51k–83k
$140k–$378k after Steam's cut $255k–$581k before the cut
from 809 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadowgrounds Survivor out and predicted the genre from its 8 similar games. Every figure here, including Shadowgrounds Survivor's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.1M–26.3M
best case 37.7M (HELLDIVERS™ 2)
Games like Shadowgrounds Survivor

The middle of these games

≈ 12.1M–26.3M copies

≈ $135.0M–$203.0M after Steam's cut

from ~366k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: HELLDIVERS™ 2 at ≈ 28.7M–46.7M copies, ≈ $315.9M–$849.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 89k reviews in their first month; the spread ran 40k to 251k.
The genre you'd be entering
Your set
Your set clusters on Co-op (5 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Action RPG + Looter Shooter, priced around $40. The breakout hits carry Free to Play; a typical game here doesn't.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DwarfCo-op
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≈ 28.7M–46.7M
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Open WorldPost-apocalyptic
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≈ 19.7M–32.1M
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≈ 8.7M–14.2M
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Very Positive
Third-Person ShooterAction Roguelike

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