Sign in
wishvane

How many copies did Prisoner 518 sell?

Estimated copies sold
≈ 794–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 32 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Prisoner 518 out and predicted the genre from its 8 similar games. Every figure here, including Prisoner 518's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–5k
best case 2.8M (Gorilla Tag)
Games like Prisoner 518

The middle of these games

≈ 2k–5k copies

≈ $6k–$10k after Steam's cut

from ~57 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Gorilla Tag at ≈ 2.1M–3.4M copies, ≈ $11.7M–$31.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 19 reviews in their first month; the spread ran 1 to 22k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Psychological Horror (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Psychological Horror, priced around $20. The breakout hits carry Multiplayer + Funny + Parkour; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gorilla Tag
2023
Est. copies
≈ 2.1M–3.4M
1501x vs typical
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before the cut
$19.99
86k reviews
Very Positive
Dead end Exit 8
2024
Est. copies
≈ 3k–5k
2.3x vs typical
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$3.99
132 reviews
Mostly Positive
ExplorationPsychological Horror
I'm on Observation Duty 3
2020
Est. copies
≈ 9k–15k
6.5x vs typical
SteamSpy 500k–1M
Est. revenue
$8k–$20k after Steam's cut $14k–$31k before the cut
$2.99
368 reviews
Mostly Positive
Nightmare Rooms VR
2022
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$103–$273 after Steam's cut $187–$420 before the cut
$14.99
1 reviews
1 user reviews
Last Labyrinth
2019
Est. copies
≈ 4k–6k
2.4x vs typical
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before the cut
$29.99
134 reviews
Mostly Positive
IndieVR
Stocksynd House
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$7.99
57 reviews
Very Positive
VRCinematic
Descending I - House of Nightmares
2021
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$9.99
50 reviews
Very Positive
AdventureVR
Five Nights: No Escape
2023
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$9.99
45 reviews
Mixed

Sizing up your own game? See what its genre can realistically do before you build it.