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How many copies did Super Lobster Run sell?

Estimated copies sold
≈ 2k–4k
$675–$2k after Steam's cut $1k–$3k before the cut
from 100 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Lobster Run out and predicted the genre from its 8 similar games. Every figure here, including Super Lobster Run's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 373k–1.2M
best case 3.8M (My Summer Car)
Games like Super Lobster Run

The middle of these games

≈ 373k–1.2M copies

≈ $527k–$8.5M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.7M copies, ≈ $12.0M–$32.2M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Automobile Sim (4 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Morphopolis
2014
Est. copies
≈ 271k–441k
SteamSpy 500k–1M
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before the cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Car Mechanic Simulator 2014
2014
Est. copies
≈ 288k–469k
SteamSpy 500k–1M
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$6.99
5k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
Polarity
2016
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
$694k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$12.99
5k reviews
Mostly Positive
PuzzleFirst-Person
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
9.5x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad
2015
Est. copies
≈ 489k–795k
SteamSpy 100k–200k
Est. revenue
$133k–$358k after Steam's cut $242k–$551k before the cut
$0.99
10k reviews
Overwhelmingly Positive
Arcade2D

Sizing up your own game? See what its genre can realistically do before you build it.