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How many copies did Car Mechanic Simulator 2014 sell?

Estimated copies sold
≈ 288k–469k
$554k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Car Mechanic Simulator 2014 out and predicted the genre from its 8 similar games. Every figure here, including Car Mechanic Simulator 2014's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 989k–1.8M
best case 2.6M (Car Mechanic Simulator 2018)
Games like Car Mechanic Simulator 2014

The middle of these games

≈ 989k–1.8M copies

≈ $8.5M–$17.6M after Steam's cut

from ~27k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Car Mechanic Simulator 2018 at ≈ 1.9M–3.2M copies, ≈ $10.7M–$28.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 6k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Simulation + Automobile Sim, priced around $20.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
Construction Simulator
2022
Est. copies
≈ 359k–583k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.6M after Steam's cut $4.5M–$10.2M before the cut
$24.99
14k reviews
Very Positive
SimulationMultiplayer
Car Mechanic Simulator 2018
2017
Est. copies
≈ 1.9M–3.2M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.4M–$44.2M before the cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
City Car Driving
2016
Est. copies
≈ 1.5M–2.4M
SteamSpy 500k–1M
Est. revenue
$10.3M–$27.7M after Steam's cut $18.7M–$42.6M before the cut
$24.99
36k reviews
Very Positive
SimulationDriving
Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 873k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.2M–$19.4M after Steam's cut $13.1M–$29.8M before the cut
$29.99
18k reviews
Very Positive
GearCity
2022
Est. copies
≈ 37k–61k
too small to compare
SteamSpy 20k–50k
Est. revenue
$205k–$552k after Steam's cut $373k–$849k before the cut
$19.99
2k reviews
Very Positive
Wrench
2018
Est. copies
≈ 62k–101k
too small to compare
SteamSpy 20k–50k
Est. revenue
$512k–$1.4M after Steam's cut $931k–$2.1M before the cut
$29.99
2k reviews
Very Positive
BuildingAutomobile Sim
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim

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