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How many copies did Project RIP sell?

Estimated copies sold
≈ 4k–6k
$15k–$40k after Steam's cut $27k–$61k before the cut
from 134 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Project RIP out and predicted the genre from its 8 similar games. Every figure here, including Project RIP's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.0M–11.3M
best case 25.4M (Call of Duty®)
Games like Project RIP

The middle of these games

≈ 6.0M–11.3M copies

≈ $79.5M–$104.0M after Steam's cut

from ~217k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Call of Duty® at ≈ 19.4M–31.5M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 44k reviews in their first month; the spread ran 1k to 165k.
The genre you'd be entering
Your set
Your set clusters on FPS (6 of 8) and Shooter (6 of 8).
The winners
Winners here lead with FPS + Shooter. The breakout hits carry Military + War; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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