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wishvane

How many copies did Space Engineers 2 sell?

Estimated copies sold
≈ 134k–218k
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Engineers 2 out and predicted the genre from its 8 similar games. Every figure here, including Space Engineers 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 195–13k
best case 18.7M (Cities: Skylines)
Games like Space Engineers 2

The middle of these games

≈ 195–13k copies

≈ $542–$132k after Steam's cut

from ~23 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.4M–$315.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30. The breakout hits carry Building + Management + Strategy; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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