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How many copies did Survival Advanced sell?

Estimated copies sold
≈ 74–121
$326–$880 after Steam's cut $592–$1k before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Survival Advanced out and predicted the genre from its 8 similar games. Every figure here, including Survival Advanced's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 306k–640k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Survival Advanced

The middle of these games

≈ 306k–640k copies

≈ $1.8M–$7.1M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 529 to 208k.
The genre you'd be entering
Your set
Your set clusters on Simulation (3 of 8) and Action RPG (2 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Mythology + Sandbox; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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鬼谷八荒 Tale of Immortal
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Est. copies
≈ 5.6M–9.1M
19x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.