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How many copies did Farmer's Life sell?

Estimated copies sold
≈ 69k–112k
$379k–$1.0M after Steam's cut $689k–$1.6M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Farmer's Life out and predicted the genre from its 8 similar games. Every figure here, including Farmer's Life's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 65k–277k
best case 15.7M (Palworld)
Games like Farmer's Life

The middle of these games

≈ 65k–277k copies

≈ $455k–$2.0M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Agriculture (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Palworld at ≈ 12.0M–19.4M copies, ≈ $98.7M–$265.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 662 to 470k.
The genre you'd be entering
Your set
Your set clusters on Agriculture (3 of 8) and Crafting (3 of 8).
The winners
Winners here lead with Open World + Survival, priced around $30. The breakout hits carry Creature Collector + Online Co-Op + Co-op; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Palworld
2026
Est. copies
≈ 12.0M–19.4M
105x vs typical
SteamSpy 50M–100M
Est. revenue
$98.7M–$265.3M after Steam's cut $179.4M–$408.2M before the cut
$29.99
482k reviews
Very Positive
Open WorldSurvival
The Farmer Was Replaced
2025
Est. copies
≈ 227k–369k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$623k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$9.99
9k reviews
Overwhelmingly Positive
ProgrammingAutomation
Spirit of the Island
2022
Est. copies
≈ 47k–76k
SteamSpy 20k–50k
Est. revenue
$194k–$521k after Steam's cut $352k–$802k before the cut
$14.99
2k reviews
Mixed
Family FriendlyRelaxing
Flotsam
2025
Est. copies
≈ 113k–184k
SteamSpy 200k–500k
Est. revenue
$780k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$24.99
5k reviews
Very Positive
Early AccessSingleplayer
Song Of The Prairie
2024
Est. copies
≈ 38k–62k
SteamSpy 50k–100k
Est. revenue
$208k–$560k after Steam's cut $379k–$861k before the cut
$19.99
2k reviews
Mostly Positive
Farming SimLife Sim
Farthest Frontier
2025
Est. copies
≈ 630k–1.0M
5.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical
Len's Island
2025
Est. copies
≈ 195k–317k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$24.99
8k reviews
Mostly Positive
Open World Survival CraftFarming
Pure Farming 2018
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$285k–$767k after Steam's cut $519k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive

Sizing up your own game? See what its genre can realistically do before you build it.