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wishvane

How many copies did Arietta of Spirits sell?

Estimated copies sold
≈ 18k–29k
$73k–$197k after Steam's cut $133k–$303k before the cut
from 716 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arietta of Spirits out and predicted the genre from its 8 similar games. Every figure here, including Arietta of Spirits's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 383k–448k
best case 3.5M (The Last of Us™ Part I)
Games like Arietta of Spirits

The middle of these games

≈ 383k–448k copies

≈ $2.2M–$5.7M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Last of Us™ Part I at ≈ 2.7M–4.4M copies, ≈ $44.3M–$119.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 601 to 28k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (6 of 8) and Story Rich (6 of 8).
The winners
Winners here lead with Action-Adventure, priced around $55. The breakout hits carry Third Person + Action-Adventure + Post-apocalyptic; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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