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How many copies did WWE 2K BATTLEGROUNDS sell?

Estimated copies sold
≈ 30k–49k
from 1k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WWE 2K BATTLEGROUNDS out and predicted the genre from its 6 similar games. Every figure here, including WWE 2K BATTLEGROUNDS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 24k–262k
best case 248k (WWE 2K23)
Games like WWE 2K BATTLEGROUNDS

The middle of these games

≈ 24k–262k copies

≈ $82k–$2.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 6 similar games are hits.

Best case: WWE 2K23 at ≈ 189k–308k copies.

The genre you'd be entering
Your set
Your set clusters on Sports (6 of 6) and 4 Player Local (3 of 6).
The winners
Winners here lead with Sports + Simulation.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Nippon Marathon
2018
Est. copies
≈ 11k–18k
SteamSpy under 20k
Est. revenue
$44k–$120k after Steam's cut $81k–$184k before the cut
$14.99
355 reviews
Very Positive
SportsIndie
Lethal League Blaze
2018
Est. copies
≈ 203k–330k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
WWE 2K23
2023
Est. copies
≈ 189k–308k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
Lethal League
2014
Est. copies
≈ 340k–552k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$13.99
6k reviews
Very Positive
FightingLocal Multiplayer
River City Super Sports Challenge ~All Stars Special~
2015
Est. copies
≈ 42k–69k
SteamSpy 100k–200k
Est. revenue
$232k–$625k after Steam's cut $422k–$961k before the cut
$19.99
866 reviews
Mixed
SportsAction
Wand Wars
2016
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$30k–$80k after Steam's cut $54k–$124k before the cut
$11.99
218 reviews
Very Positive
SportsPvP

Sizing up your own game? See what its genre can realistically do before you build it.