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How many copies did River City Super Sports Challenge ~All Stars Special~ sell?

Estimated copies sold
≈ 42k–69k
$232k–$625k after Steam's cut $422k–$961k before the cut
from 866 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left River City Super Sports Challenge ~All Stars Special~ out and predicted the genre from its 8 similar games. Every figure here, including River City Super Sports Challenge ~All Stars Special~'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–58k
best case 218k (Captain Tsubasa: Rise of New Champions)
Games like River City Super Sports Challenge ~All Stars Special~

The middle of these games

≈ 5k–58k copies

≈ $32k–$926k after Steam's cut

from ~523 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Captain Tsubasa: Rise of New Champions at ≈ 166k–270k copies, ≈ $1.8M–$4.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 377 reviews in their first month; the spread ran 64 to 2k.
The genre you'd be entering
Your set
Your set clusters on Sports (6 of 8) and Anime (3 of 8).
The winners
Winners here lead with Anime + Sports, priced around $40.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionCasual
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