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How many copies did My Vow to My Liege sell?

Estimated copies sold
≈ 102k–165k
$280k–$752k after Steam's cut $508k–$1.2M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Vow to My Liege out and predicted the genre from its 8 similar games. Every figure here, including My Vow to My Liege's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 123k–187k
best case 557k (Hatoful Boyfriend)
Games like My Vow to My Liege

The middle of these games

≈ 123k–187k copies

≈ $570k–$791k after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hatoful Boyfriend at ≈ 424k–689k copies, ≈ $1.2M–$3.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 1k to 2k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (8 of 8) and Romance (8 of 8).
The winners
Winners here lead with Visual Novel + Dating Sim, priced around $10. The breakout hits carry Story Rich + Comedy; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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