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How many copies did 灾厄黑龙与谎言公主 sell?

Estimated copies sold
≈ 94k–152k
$257k–$692k after Steam's cut $468k–$1.1M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 灾厄黑龙与谎言公主 out and predicted the genre from its 8 similar games. Every figure here, including 灾厄黑龙与谎言公主's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.8M–3.1M
best case 24.0M (DARK SOULS™ III)
Games like 灾厄黑龙与谎言公主

The middle of these games

≈ 1.8M–3.1M copies

≈ $6.3M–$34.6M after Steam's cut

from ~63k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: DARK SOULS™ III at ≈ 18.3M–29.7M copies, ≈ $301.6M–$810.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 11k to 27k.
The genre you'd be entering
Your set
Your set clusters on Anime (5 of 8) and Dating Sim (5 of 8).
The winners
Winners here lead with Souls-like + Dark Fantasy, priced around $60. The breakout hits carry Souls-like + Dark Fantasy + Difficult; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sexual ContentNudity

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