Sign in
wishvane

How many copies did Lifeless Moon sell?

Estimated copies sold
≈ 8k–13k
$28k–$76k after Steam's cut $52k–$118k before the cut
from 321 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lifeless Moon out and predicted the genre from its 8 similar games. Every figure here, including Lifeless Moon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.1M
best case 2.2M (DEATH STRANDING DIRECTOR'S CUT)
Games like Lifeless Moon

The middle of these games

≈ 1.5M–2.1M copies

≈ $32.3M–$39.6M after Steam's cut

from ~55k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: DEATH STRANDING DIRECTOR'S CUT at ≈ 1.7M–2.7M copies, ≈ $18.4M–$49.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 723 to 24k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Story Rich + Open World, priced around $40.
The era
The games you compared span 2008 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tell Me Why
2020
Est. copies
≈ 397k–646k
too small to compare
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Very Positive
Choices MatterStory Rich
Marvel's Guardians of the Galaxy
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$18.4M–$49.6M after Steam's cut $33.5M–$76.3M before the cut
$59.99
45k reviews
Very Positive
SingleplayerStory Rich
FAR: Lone Sails
2018
Est. copies
≈ 802k–1.3M
too small to compare
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$14.99
26k reviews
Overwhelmingly Positive
AtmosphericAdventure
SILENT HILL 2
2024
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$30.6M–$82.4M after Steam's cut $55.7M–$126.7M before the cut
$69.99
64k reviews
Very Positive
Kena: Bridge of Spirits
2022
Est. copies
≈ 435k–707k
too small to compare
SteamSpy 1M–2M
Est. revenue
$4.8M–$12.9M after Steam's cut $8.7M–$19.8M before the cut
$39.99
18k reviews
Very Positive
ActionAdventure
Assassin's Creed™: Director's Cut Edition
2008
Est. copies
≈ 1.6M–2.6M
too small to compare
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.5M before the cut
$19.99
25k reviews
Very Positive
ActionCombat
UNCHARTED™: Legacy of Thieves Collection
2022
Est. copies
≈ 1.1M–1.7M
SteamSpy 500k–1M
Est. revenue
$14.8M–$39.8M after Steam's cut $26.9M–$61.2M before the cut
$49.99
43k reviews
Very Positive
AdventureAction-Adventure
DEATH STRANDING DIRECTOR'S CUT
2022
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$18.4M–$49.5M after Steam's cut $33.4M–$76.1M before the cut
$39.99
67k reviews
Very Positive
Story RichOpen World

Sizing up your own game? See what its genre can realistically do before you build it.