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How many copies did JDM: Japanese Drift Master sell?

Estimated copies sold
≈ 150k–244k
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JDM: Japanese Drift Master out and predicted the genre from its 4 similar games. Every figure here, including JDM: Japanese Drift Master's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.3M–10.0M
best case 9.1M (Forza Horizon 5)
Games like JDM: Japanese Drift Master

The middle of these games

≈ 3.3M–10.0M copies

≈ $20.1M–$126.5M after Steam's cut

from ~145k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: Forza Horizon 5 at ≈ 6.9M–11.3M copies, ≈ $114.2M–$307.2M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Automobile Sim (4 of 4) and Driving (4 of 4).
The winners
Winners here lead with Racing + Open World, priced around $60.
The era
The games you compared span 2014 to 2025, and 1 of your 4 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Forza Horizon 5
2021
Est. copies
≈ 6.9M–11.3M
1.9x vs typical
SteamSpy 5M–10M
Est. revenue
$114.2M–$307.2M after Steam's cut $207.7M–$472.6M before the cut
$59.99
279k reviews
Very Positive
RacingOpen World
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
DiRT Rally 2.0
2019
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.7M before the cut
$19.99
48k reviews
Very Positive
RacingAutomobile Sim
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation

Sizing up your own game? See what its genre can realistically do before you build it.