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wishvane

How big is Ilysia?

Estimated owners
≈ 7k–12k
from 290 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ilysia out and predicted the genre from its 8 similar games. Every figure here, including Ilysia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.1M–25.0M
best case 27.3M (Phasmophobia)
Games like Ilysia

The middle of these games

≈ 12.1M–25.0M copies

≈ $184.1M–$201.8M after Steam's cut

from ~379k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 15 reviews in their first month; the spread ran 2 to 40k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on VR (5 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRSwordplay

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