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How many copies did Arobynn: Sword of Adventure sell?

Estimated copies sold
≈ 50–81
$69–$184 after Steam's cut $125–$283 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arobynn: Sword of Adventure out and predicted the genre from its 8 similar games. Every figure here, including Arobynn: Sword of Adventure's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–68k
best case 108k (Until You Fall)
Games like Arobynn: Sword of Adventure

The middle of these games

≈ 20k–68k copies

≈ $201k–$679k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Until You Fall at ≈ 82k–133k copies, ≈ $564k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 185 reviews in their first month; the spread ran 26 to 2k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Swordplay (6 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $25.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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GoreAction

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