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wishvane

How many copies did Shady Knight sell?

Estimated copies sold
≈ 24k–39k
$131k–$352k after Steam's cut $238k–$541k before the cut
from 960 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shady Knight out and predicted the genre from its 8 similar games. Every figure here, including Shady Knight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–589k
best case 2.2M (Ghostrunner)
Games like Shady Knight

The middle of these games

≈ 85k–589k copies

≈ $497k–$5.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Ghostrunner at ≈ 1.7M–2.7M copies, ≈ $13.6M–$36.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 329 to 11k.
The genre you'd be entering
Your set
Your set clusters on First-Person (5 of 8) and Hack and Slash (4 of 8).
The winners
Winners here lead with Cyberpunk + Fast-Paced, priced around $30.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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