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How many copies did DOOMBRINGER sell?

Estimated copies sold
≈ 2k–3k
$7k–$19k after Steam's cut $13k–$29k before the cut
from 69 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DOOMBRINGER out and predicted the genre from its 8 similar games. Every figure here, including DOOMBRINGER's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 81k–121k
best case 616k (BATTALION: Legacy)
Games like DOOMBRINGER

The middle of these games

≈ 81k–121k copies

≈ $163k–$400k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BATTALION: Legacy at ≈ 470k–763k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 590 reviews in their first month; the spread ran 281 to 12k.
The genre you'd be entering
Your set
Your set clusters on Arcade (8 of 8) and Arena Shooter (7 of 8).
The winners
Winners here lead with Arena Shooter + Shooter, priced around $18. The breakout hits carry Shooter + PvP + Competitive; a typical game here doesn't.
The era
The games you compared span 2007 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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