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How many copies did Geometry Wars: Retro Evolved sell?

Estimated copies sold
≈ 70k–114k
$77k–$207k after Steam's cut $140k–$318k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Geometry Wars: Retro Evolved out and predicted the genre from its 8 similar games. Every figure here, including Geometry Wars: Retro Evolved's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 87k–132k
best case 576k (UBERMOSH)
Games like Geometry Wars: Retro Evolved

The middle of these games

≈ 87k–132k copies

≈ $254k–$547k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: UBERMOSH at ≈ 439k–713k copies, ≈ $602k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Twin Stick Shooter (5 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
The era
The games you compared span 2010 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rogue: Genesia
2025
Est. copies
≈ 212k–344k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$874k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Beat Hazard
2010
Est. copies
≈ 471k–765k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.3M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Splatter - Zombiecalypse Now
2014
Est. copies
≈ 137k–222k
SteamSpy 200k–500k
Est. revenue
$262k–$706k after Steam's cut $477k–$1.1M before the cut
$6.99
2k reviews
Very Positive
ActionTop-Down Shooter
Cyberhunt
2017
Est. copies
≈ 100k–163k
SteamSpy 500k–1M
Est. revenue
$138k–$370k after Steam's cut $250k–$569k before the cut
$4.99
3k reviews
Very Positive
IndieAction
Blackout Z: Slaughterhouse Edition
2017
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$91k–$246k after Steam's cut $166k–$378k before the cut
$4.99
2k reviews
Very Positive
ActionIndie
Greedland
2025
Est. copies
≈ 83k–135k
SteamSpy 200k–500k
Est. revenue
$297k–$797k after Steam's cut $539k–$1.2M before the cut
$12.99
3k reviews
Very Positive
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
UBERMOSH
2015
Est. copies
≈ 439k–713k
3.7x vs typical
SteamSpy 200k–500k
Est. revenue
$602k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$4.99
9k reviews
Very Positive
CyberpunkPixel Graphics

Sizing up your own game? See what its genre can realistically do before you build it.