wishvane
How many copies did Geometry Wars: Retro Evolved sell?
Estimated copies sold
≈ 57k–93k
$63k–$169k net $115k–$261k gross
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Geometry Wars: Retro Evolved out and predicted the genre from its 8 similar games. Every figure here, including Geometry Wars: Retro Evolved's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 87k–130k
best case 268k (Rogue: Genesia)
The Action lane

A solid, mid-sized genre: most sell around 103k copies, with a few that break out far above.

A typical game
≈ 103k copies
≈ $449k after Steam's cut
from ~2k reviews
Best case
≈ 268k copies
Rogue: Genesia · ≈ $1.6M after Steam's cut
from 8k reviews
A breakout hit, far above a typical game.

5 of your 8 games sit in the typical range; 3 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
  • The games you compared span 2010 to 2025, a lane with a long track record.
  • A typical game here lands in Gold ($250k–$1M before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2025
Est. copies
≈ 204k–331k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$841k–$2.3M net $1.5M–$3.5M gross
$14.99
8k reviews
Very Positive
Action RoguelikeBullet Hell +6
2010
Est. copies
≈ 387k–629k
3.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M net $1.9M–$4.4M gross
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation +6
2014
Est. copies
≈ 127k–206k
SteamSpy 200k–500k
Est. revenue
$243k–$654k net $442k–$1.0M gross
$6.99
2k reviews
Very Positive
ActionTop-Down Shooter +6
2017
Est. copies
≈ 99k–161k
SteamSpy 500k–1M
Est. revenue
$136k–$367k net $248k–$564k gross
$4.99
3k reviews
Very Positive
IndieAction +6
2017
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$91k–$246k net $166k–$378k gross
$4.99
2k reviews
Very Positive
ActionIndie +6
2025
Est. copies
≈ 78k–127k
SteamSpy 200k–500k
Est. revenue
$280k–$753k net $509k–$1.2M gross
$12.99
3k reviews
Very Positive
Rogue-liteBullet Hell +6
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k net $618k–$1.4M gross
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation +6
2015
Est. copies
≈ 393k–638k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$539k–$1.4M net $980k–$2.2M gross
$4.99
8k reviews
Very Positive
CyberpunkPixel Graphics +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples