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How many copies did Dash Dash World sell?

Estimated copies sold
≈ 4k–7k
$28k–$76k after Steam's cut $51k–$116k before the cut
from 165 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dash Dash World out and predicted the genre from its 8 similar games. Every figure here, including Dash Dash World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 350–5k
best case 42k (Touge Shakai)
Games like Dash Dash World

The middle of these games

≈ 350–5k copies

≈ $740–$5k after Steam's cut

from ~22 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Touge Shakai at ≈ 32k–52k copies, ≈ $131k–$352k after Steam's cut.

What it took to get here
The games that made it here had under 148 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (8 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Racing + 1990's, priced around $15.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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58x vs typical
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ExplorationRacing
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RacingAdventure

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