Sign in
wishvane

How many copies did Space Ribbon - Slipstream to the Extreme sell?

Estimated copies sold
≈ 3k–5k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 103 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Ribbon - Slipstream to the Extreme out and predicted the genre from its 8 similar games. Every figure here, including Space Ribbon - Slipstream to the Extreme's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–5k
best case 189k (Initial Drift Online)
Games like Space Ribbon - Slipstream to the Extreme

The middle of these games

≈ 4k–5k copies

≈ $12k–$42k after Steam's cut

from ~147 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Initial Drift Online at ≈ 144k–234k copies, ≈ $198k–$532k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 121 reviews in their first month; the spread ran 3 to 2k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Driving (6 of 8).
The winners
Winners here lead with Physics, priced around $15. The breakout hits carry Physics + Open World; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Touge Shakai
2023
Est. copies
≈ 32k–52k
8.7x vs typical
SteamSpy 20k–50k
Est. revenue
$131k–$352k after Steam's cut $238k–$541k before the cut
$14.99
1k reviews
Very Positive
Early AccessRacing
Mini Drift Car
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
Free
Free
125 reviews
Very Positive
RacingDriving
Initial Drift Online
2023
Est. copies
≈ 144k–234k
40x vs typical
SteamSpy 100k–200k
Est. revenue
$198k–$532k after Steam's cut $360k–$818k before the cut
$4.99
6k reviews
Mixed
RacingImmersive Sim
KitHack Model Club
2024
Est. copies
≈ 17k–28k
4.7x vs typical
SteamSpy 50k–100k
Est. revenue
$94k–$251k after Steam's cut $170k–$387k before the cut
$19.99
686 reviews
Mostly Positive
ModdableOpen World
FLASHOUT 3
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before the cut
$19.99
153 reviews
Mixed
Combat RacingUnforgiving
Jeepney Simulator 2
2024
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$8.99
137 reviews
Very Positive
SimulationDriving
Car Tuning Simulator
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$993–$3k after Steam's cut $2k–$4k before the cut
$0.99
147 reviews
Mixed
SimulationAutomobile Sim
Dash Dash World
2021
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$116k before the cut
$24.99
165 reviews
Mostly Positive
Combat RacingImmersive Sim

Sizing up your own game? See what its genre can realistically do before you build it.