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How many copies did The Rewinder sell?

Estimated copies sold
≈ 183k–297k
$753k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
from 7k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Rewinder out and predicted the genre from its 8 similar games. Every figure here, including The Rewinder's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 672k–819k
best case 2.2M (Core Keeper)
Games like The Rewinder

The middle of these games

≈ 672k–819k copies

≈ $1.6M–$5.2M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Exploration (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Core Keeper at ≈ 1.6M–2.7M copies, ≈ $9.0M–$24.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 1k to 39k.
The genre you'd be entering
Your set
Your set clusters on Exploration (3 of 8) and Story Rich (3 of 8).
The winners
Winners here lead with Crafting + Sandbox, priced around $20. The breakout hits carry Crafting + Sandbox + Management; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FEZ
2013
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$9.99
16k reviews
Very Positive
PlatformerIndie
ANIMAL WELL
2024
Est. copies
≈ 608k–989k
SteamSpy 200k–500k
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.3M before the cut
$24.99
25k reviews
Overwhelmingly Positive
MetroidvaniaExploration
The Test
2020
Est. copies
≈ 499k–811k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $497k–$1.1M before the cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.7M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.7M after Steam's cut $16.7M–$38.1M before the cut
$19.99
55k reviews
Very Positive
Pixel GraphicsCrafting
Core Keeper
2024
Est. copies
≈ 1.6M–2.7M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$9.0M–$24.3M after Steam's cut $16.4M–$37.3M before the cut
$19.99
66k reviews
Very Positive
Pixel GraphicsOpen World Survival Craft
Dome Keeper
2022
Est. copies
≈ 550k–893k
SteamSpy 2M–5M
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.3M before the cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Impostor Factory
2021
Est. copies
≈ 319k–518k
SteamSpy 500k–1M
Est. revenue
$875k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$9.99
13k reviews
Overwhelmingly Positive
Story RichEmotional
DISTRAINT: Deluxe Edition
2015
Est. copies
≈ 629k–1.0M
SteamSpy 2M–5M
Est. revenue
$864k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$4.99
13k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.