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How many copies did Shanghai Office Simulator sell?

Estimated copies sold
≈ 13k–21k
from 518 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shanghai Office Simulator out and predicted the genre from its 8 similar games. Every figure here, including Shanghai Office Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 308k–1.1M
best case 1.6M (Volcano Princess)
Games like Shanghai Office Simulator

The middle of these games

≈ 308k–1.1M copies

≈ $4.5M–$10.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is JRPG (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Volcano Princess at ≈ 1.2M–2.0M copies, ≈ $3.7M–$9.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 3k to 17k.
The genre you'd be entering
Your set
Your set clusters on JRPG (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Life Sim + Multiple Endings, priced around $11.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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