Sign in
wishvane

How many copies did 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) sell?

Estimated copies sold
≈ 337k–547k
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon) out and predicted the genre from its 8 similar games. Every figure here, including 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 486k–1.5M
best case 5.8M (Sleeping Dogs: Definitive Edition)
Games like 河洛群俠傳 (Ho Tu Lo Shu : The Books of Dragon)

The middle of these games

≈ 486k–1.5M copies

≈ $3.5M–$21.7M after Steam's cut

from ~23k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Sleeping Dogs: Definitive Edition at ≈ 4.4M–7.2M copies, ≈ $24.4M–$65.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 437 to 69k.
The genre you'd be entering
Your set
Your set clusters on Martial Arts (7 of 8) and Sandbox (6 of 8).
The winners
Winners here lead with Open World + Martial Arts, priced around $20.
The era
The games you compared span 2014 to 2026, and 2 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sleeping Dogs
unreleased
Est. copies
≈ 428k–696k
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
Open WorldAction
Overgrowth
2017
Est. copies
≈ 312k–507k
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
9k reviews
Very Positive
ActionParkour
The Scroll of Taiwu : Beyond The Dome
2026
Est. copies
≈ 1.7M–2.8M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.6M after Steam's cut $26.1M–$59.3M before the cut
$29.99
70k reviews
Mixed
RPGMartial Arts
Fading Afternoon
2023
Est. copies
≈ 25k–41k
too small to compare
SteamSpy 20k–50k
Est. revenue
$140k–$376k after Steam's cut $254k–$579k before the cut
$19.99
1k reviews
Very Positive
Side ScrollerBeat 'em up
Amazing Cultivation Simulator
2020
Est. copies
≈ 585k–951k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$24.99
24k reviews
Very Positive
SimulationMartial Arts
Sands of Salzaar
2021
Est. copies
≈ 571k–928k
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.3M after Steam's cut $4.3M–$9.7M before the cut
$14.99
23k reviews
Very Positive
Open WorldRPG
Sleeping Dogs: Definitive Edition
2014
Est. copies
≈ 4.4M–7.2M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
$24.4M–$65.7M after Steam's cut $44.4M–$101.1M before the cut
$19.99
79k reviews
Very Positive
Open WorldAction
The Matchless Kungfu
2024
Est. copies
≈ 196k–318k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Mostly Positive
Open WorldMartial Arts

Sizing up your own game? See what its genre can realistically do before you build it.