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How many copies did Gangsters 1920 sell?

Estimated copies sold
≈ 202–328
$166–$447 after Steam's cut $302–$687 before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gangsters 1920 out and predicted the genre from its 8 similar games. Every figure here, including Gangsters 1920's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 232k–657k
best case 1.1M (Chants of Sennaar)
Games like Gangsters 1920

The middle of these games

≈ 232k–657k copies

≈ $2.0M–$5.3M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Chants of Sennaar at ≈ 844k–1.4M copies, ≈ $4.6M–$12.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 354 to 15k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with Puzzle + Point & Click, priced around $20.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.9x vs typical
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