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How many copies did Model Builder: Complete Edition sell?

Estimated copies sold
≈ 32k–52k
$175k–$469k after Steam's cut $317k–$722k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Model Builder: Complete Edition out and predicted the genre from its 8 similar games. Every figure here, including Model Builder: Complete Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.4M–9.7M
best case 78.0M (Euro Truck Simulator 2)
Games like Model Builder: Complete Edition

The middle of these games

≈ 4.4M–9.7M copies

≈ $43.0M–$119.9M after Steam's cut

from ~200k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Euro Truck Simulator 2 at ≈ 59.4M–96.6M copies, ≈ $326.7M–$878.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 16k reviews in their first month; the spread ran 953 to 178k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.