Sign in
wishvane

How big is ESPIONAGE: Mafia Evolved?

Estimated owners
≈ 4k–7k
from 174 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ESPIONAGE: Mafia Evolved out and predicted the genre from its 8 similar games. Every figure here, including ESPIONAGE: Mafia Evolved's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–6.0M
best case 29.7M (Among Us)
Games like ESPIONAGE: Mafia Evolved

The middle of these games

≈ 2.8M–6.0M copies

≈ $30.1M–$52.4M after Steam's cut

from ~76k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Among Us at ≈ 22.7M–36.8M copies, ≈ $31.1M–$83.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 58 to 24k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Psychological (5 of 8).
The winners
Winners here lead with Social Deduction + Space, priced around $5.
The era
The games you compared span 2012 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

To the Moon
2012
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$15.0M–$40.3M after Steam's cut $27.3M–$62.0M before the cut
$9.99
86k reviews
Overwhelmingly Positive
Story RichGreat Soundtrack
Inscryption
2021
Est. copies
≈ 3.7M–6.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.3M after Steam's cut $36.7M–$83.5M before the cut
$19.99
148k reviews
Overwhelmingly Positive
Card BattlerCard Game
SILENT HILL 2
2024
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$30.6M–$82.4M after Steam's cut $55.7M–$126.7M before the cut
$69.99
64k reviews
Very Positive
Among Us
2018
Est. copies
≈ 22.7M–36.8M
9.7x vs typical
SteamSpy 20M–50M
Est. revenue
$31.1M–$83.6M after Steam's cut $56.5M–$128.6M before the cut
$4.99
745k reviews
Very Positive
MultiplayerSocial Deduction
Hellblade: Senua's Sacrifice
2017
Est. copies
≈ 2.6M–4.3M
SteamSpy 2M–5M
Est. revenue
$21.7M–$58.3M after Steam's cut $39.5M–$89.8M before the cut
$29.99
76k reviews
Very Positive
AtmosphericPsychological
Spec Ops: The Line
2012
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
56k reviews
Very Positive
Story RichThird-Person Shooter
GNOSIA
2022
Est. copies
≈ 127k–206k
SteamSpy 100k–200k
Est. revenue
$873k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$24.99
5k reviews
Very Positive
Visual NovelAnime
Yokai Landlord: Monster Mystery!
2025
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
$15k–$40k after Steam's cut $27k–$61k before the cut
$17.99
120 reviews
Very Positive
AdventureIndie

Sizing up your own game? See what its genre can realistically do before you build it.