Sign in
wishvane

How many copies did Stirring Abyss sell?

Estimated copies sold
≈ 11k–18k
$75k–$202k after Steam's cut $136k–$310k before the cut
from 440 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Stirring Abyss out and predicted the genre from its 8 similar games. Every figure here, including Stirring Abyss's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 55k–112k
best case 229k (We Need To Go Deeper)
Games like Stirring Abyss

The middle of these games

≈ 55k–112k copies

≈ $144k–$898k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: We Need To Go Deeper at ≈ 174k–283k copies, ≈ $766k–$2.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 333 reviews in their first month; the spread ran 239 to 3k.
The genre you'd be entering
Your set
Your set clusters on Underwater (5 of 8) and Lovecraftian (4 of 8).
The winners
Winners here lead with Co-op + Lovecraftian, priced around $16.
The era
The games you compared span 2007 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Reveal The Deep
2015
Est. copies
≈ 71k–115k
SteamSpy 100k–200k
Est. revenue
Free
Free
1k reviews
Very Positive
IndieHorror
Shardpunk
2023
Est. copies
≈ 19k–32k
SteamSpy 200k–500k
Est. revenue
$75k–$201k after Steam's cut $136k–$309k before the cut
$13.99
783 reviews
Very Positive
Tactical RPGSurvival
Narcosis
2017
Est. copies
≈ 50k–82k
SteamSpy 200k–500k
Est. revenue
$208k–$559k after Steam's cut $378k–$860k before the cut
$14.99
1k reviews
Mostly Positive
HorrorAdventure
X-COM: Terror From the Deep
2007
Est. copies
≈ 59k–97k
SteamSpy 500k–1M
Est. revenue
$82k–$219k after Steam's cut $148k–$337k before the cut
$4.99
940 reviews
Very Positive
StrategyTurn-Based
We Need To Go Deeper
2019
Est. copies
≈ 174k–283k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$766k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$15.99
6k reviews
Very Positive
Co-op2D
Reverse Collapse: Code Name Bakery
2024
Est. copies
≈ 128k–209k
3.5x vs typical
SteamSpy 200k–500k
Est. revenue
$882k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
$24.99
5k reviews
Mostly Positive
Turn-Based TacticsMultiple Endings
The Shore
2021
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$162k–$437k after Steam's cut $295k–$672k before the cut
$11.99
2k reviews
Mostly Positive
LovecraftianHorror
Feed the Deep
2024
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$23k–$62k after Steam's cut $42k–$95k before the cut
$6.99
481 reviews
Very Positive
Rogue-liteLovecraftian

Sizing up your own game? See what its genre can realistically do before you build it.