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How many copies did DIVINATION sell?

Estimated copies sold
≈ 6k–10k
$3k–$9k after Steam's cut $6k–$13k before the cut
from 207 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DIVINATION out and predicted the genre from its 8 similar games. Every figure here, including DIVINATION's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–660k
best case 4.2M (Helltaker)
Games like DIVINATION

The middle of these games

≈ 1k–660k copies

≈ $3k–$203k after Steam's cut

from ~250 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Visual Novel (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Helltaker at ≈ 3.2M–5.2M copies.

What it took to get here
The games that made it here had under 21k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (4 of 8) and Cyberpunk (3 of 8).
The winners
Winners here lead with Demons + Puzzle.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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