Sign in
wishvane

How many copies did Minimally Invasive sell?

Estimated copies sold
≈ 50–81
$138–$368 after Steam's cut $250–$566 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Minimally Invasive out and predicted the genre from its 8 similar games. Every figure here, including Minimally Invasive's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 281k–778k
best case 1.3M (Clone Drone in the Danger Zone)
Games like Minimally Invasive

The middle of these games

≈ 281k–778k copies

≈ $934k–$4.5M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Clone Drone in the Danger Zone at ≈ 974k–1.6M copies, ≈ $5.4M–$14.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1 to 12k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (5 of 8) and Dark Humor (3 of 8).
The winners
Winners here lead with Robots + 3D Fighter, priced around $20.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Poly Ego
2023
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$138–$368 after Steam's cut $250–$566 before the cut
$9.99
2 reviews
2 user reviews
Puzzle-PlatformerSci-fi
First Class Trouble
2021
Est. copies
≈ 109k–177k
SteamSpy 100k–200k
Est. revenue
$449k–$1.2M after Steam's cut $816k–$1.9M before the cut
$14.99
4k reviews
Mostly Positive
Social DeductionFunny
Clone Drone in the Danger Zone
2021
Est. copies
≈ 974k–1.6M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before the cut
$19.99
39k reviews
Overwhelmingly Positive
RobotsAction
60 Seconds!
2015
Est. copies
≈ 570k–927k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
$8.99
12k reviews
Very Positive
Turn-Based TacticsExploration
Comedy Night
2017
Est. copies
≈ 320k–519k
SteamSpy 500k–1M
Est. revenue
$439k–$1.2M after Steam's cut $797k–$1.8M before the cut
$4.99
9k reviews
Mostly Positive
CasualComedy
Weed Shop 3
2022
Est. copies
≈ 103k–167k
SteamSpy 200k–500k
Est. revenue
$564k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
Cruelty Squad
2021
Est. copies
≈ 616k–1.0M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.2M–$14.0M before the cut
$19.99
25k reviews
Overwhelmingly Positive
CapitalismSurreal
60 Seconds! Reatomized
2019
Est. copies
≈ 561k–912k
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.4M before the cut
$9.99
19k reviews
Very Positive
2DChoose Your Own Adventure

Sizing up your own game? See what its genre can realistically do before you build it.