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How many copies did Skull Head World sell?

Estimated copies sold
≈ 149–242
$163–$439 after Steam's cut $297–$676 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Skull Head World out and predicted the genre from its 8 similar games. Every figure here, including Skull Head World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 161k (Altitude)
Games like Skull Head World

The middle of these games

≈ 1k–2k copies

≈ $3k–$5k after Steam's cut

from ~56 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Altitude at ≈ 123k–199k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 25 reviews in their first month; the spread ran 1 to 36.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Shooter (5 of 8) and 2D Fighter (4 of 8).
The winners
Winners here lead with Shoot 'Em Up. The breakout hits carry Shoot 'Em Up + Flight + Side Scroller; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Duel on Board
2021
Est. copies
≈ 694–1k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$7.99
28 reviews
Positive
CasualIndie
Altitude
2009
Est. copies
≈ 123k–199k
35x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
2k reviews
Very Positive
MultiplayerFlight
Mineirinho Wildtides DC
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$378–$1k after Steam's cut $688–$2k before the cut
$0.99
56 reviews
Mixed
2D FighterShoot 'Em Up
Astro Duel 2
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before the cut
$19.99
68 reviews
Very Positive
PlatformerTop-Down Shooter
Crashnauts
2017
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$9.99
30 reviews
Positive
IndieAction
M.A.C.E.
2017
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$4.99
60 reviews
Mixed
ActionIndie
Zero-G Gunfight
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$4.99
56 reviews
Very Positive
2D FighterFighting
REMOTE LIFE
2019
Est. copies
≈ 6k–10k
4.0x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
222 reviews
Very Positive
Shoot 'Em UpBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.