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How many copies did Zero-G Gunfight sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 56 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zero-G Gunfight out and predicted the genre from its 8 similar games. Every figure here, including Zero-G Gunfight's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–18k
best case 5.7M (Stick Fight: The Game)
Games like Zero-G Gunfight

The middle of these games

≈ 1k–18k copies

≈ $4k–$54k after Steam's cut

from ~235 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Stick Fight: The Game at ≈ 4.3M–7.0M copies, ≈ $5.9M–$15.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 23 reviews in their first month; the spread ran 11 to 74.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Fighting (6 of 8) and 2D Fighter (4 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $5. The breakout hits carry Funny + 4 Player Local + Local Multiplayer; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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5.3x vs typical
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