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How many copies did Cyber Manhunt sell?

Estimated copies sold
≈ 389k–632k
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cyber Manhunt out and predicted the genre from its 8 similar games. Every figure here, including Cyber Manhunt's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 866k–1.1M
best case 4.6M (MiSide)
Games like Cyber Manhunt

The middle of these games

≈ 866k–1.1M copies

≈ $3.6M–$4.9M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Story Rich (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: MiSide at ≈ 3.5M–5.7M copies, ≈ $14.5M–$39.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 1k to 64k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (4 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Psychological Horror + Story Rich, priced around $15. The breakout hits carry First-Person + Sexual Content + 3D; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

MiSide
2024
Est. copies
≈ 3.5M–5.7M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$14.5M–$39.0M after Steam's cut $26.3M–$59.9M before the cut
$14.99
142k reviews
Overwhelmingly Positive
Outcore: Desktop Adventure
2022
Est. copies
≈ 453k–736k
SteamSpy 500k–1M
Est. revenue
Free
Free
18k reviews
Overwhelmingly Positive
Chinese Parents
2018
Est. copies
≈ 821k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$9.99
27k reviews
Very Positive
The Escapists
2015
Est. copies
≈ 790k–1.3M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$17.99
16k reviews
Very Positive
Pixel GraphicsStrategy
There Is No Game: Wrong Dimension
2020
Est. copies
≈ 644k–1.0M
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$12.99
26k reviews
Overwhelmingly Positive
IndieAdventure
LoveChoice
2021
Est. copies
≈ 908k–1.5M
SteamSpy 1M–2M
Est. revenue
$497k–$1.3M after Steam's cut $903k–$2.1M before the cut
$1.99
37k reviews
Very Positive
RomanceDating Sim
Unheard - Voices of Crime
2019
Est. copies
≈ 976k–1.6M
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.0M after Steam's cut $3.4M–$7.8M before the cut
$6.99
34k reviews
Overwhelmingly Positive
DetectivePuzzle
Into the Breach
2018
Est. copies
≈ 676k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
22k reviews
Very Positive
StrategyTurn-Based Strategy

Sizing up your own game? See what its genre can realistically do before you build it.