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How many copies did Cartel Tycoon sell?

Estimated copies sold
≈ 94k–153k
$778k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
from 4k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cartel Tycoon out and predicted the genre from its 8 similar games. Every figure here, including Cartel Tycoon's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 334k–778k
best case 4.7M (Prison Architect)
Games like Cartel Tycoon

The middle of these games

≈ 334k–778k copies

≈ $2.0M–$9.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Prison Architect at ≈ 3.6M–5.8M copies, ≈ $29.7M–$79.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 8k reviews in their first month; the spread ran 744 to 22k.
The genre you'd be entering
Your set
Your set clusters on City Builder (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Simulation + Building, priced around $30.
The era
The games you compared span 2009 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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