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wishvane

How many copies did shapez sell?

Estimated copies sold
≈ 393k–638k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
from 16k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left shapez out and predicted the genre from its 8 similar games. Every figure here, including shapez's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 999k–1.2M
best case 9.1M (Satisfactory)
Games like shapez

The middle of these games

≈ 999k–1.2M copies

≈ $10.2M–$15.1M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Satisfactory at ≈ 6.9M–11.2M copies, ≈ $76.0M–$204.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 29k reviews in their first month; the spread ran 2k to 184k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (7 of 8) and Building (6 of 8).
The winners
Winners here lead with Base-Building, priced around $29. The breakout hits carry Crafting + Open World + Resource Management; a typical game here doesn't.
The era
The games you compared span 2020 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
8.1x vs typical
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Factorio
2020
Est. copies
≈ 5.8M–9.4M
6.8x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Against the Storm
2023
Est. copies
≈ 926k–1.5M
SteamSpy 500k–1M
Est. revenue
$7.6M–$20.5M after Steam's cut $13.9M–$31.6M before the cut
$29.99
37k reviews
Very Positive
StrategyCity Builder
The Planet Crafter
2024
Est. copies
≈ 1.8M–2.9M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.7M–$49.5M before the cut
$23.99
73k reviews
Overwhelmingly Positive
Open World Survival CraftBase-Building
Timberborn
2026
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before the cut
$34.99
41k reviews
Overwhelmingly Positive
City BuilderVoxel
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Hydroneer
2020
Est. copies
≈ 704k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
28k reviews
Very Positive
Base-BuildingMining

Sizing up your own game? See what its genre can realistically do before you build it.