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How many copies did NORCO sell?

Estimated copies sold
≈ 80k–131k
$331k–$891k after Steam's cut $602k–$1.4M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NORCO out and predicted the genre from its 8 similar games. Every figure here, including NORCO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–5.2M
best case 11.3M (Life is Strange - Episode 1)
Games like NORCO

The middle of these games

≈ 2.6M–5.2M copies

≈ $20.2M–$32.3M after Steam's cut

from ~78k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–13.9M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Mystery (4 of 8).
The winners
Winners here lead with Story Rich + Choices Matter. The breakout hits carry Female Protagonist + Time Travel + Episodic; a typical game here doesn't.
The era
The games you compared span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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