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How many copies did STAR WARS™: Squadrons sell?

Estimated copies sold
≈ 698k–1.1M
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
from 28k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left STAR WARS™: Squadrons out and predicted the genre from its 8 similar games. Every figure here, including STAR WARS™: Squadrons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 238k–764k
best case 1.2M (X4: Foundations)
Games like STAR WARS™: Squadrons

The middle of these games

≈ 238k–764k copies

≈ $1.7M–$5.6M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: X4: Foundations at ≈ 911k–1.5M copies, ≈ $12.5M–$33.7M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Space (6 of 8) and Space Sim (5 of 8).
The winners
Winners here lead with Space Sim + Simulation, priced around $50.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Race The Sun
2013
Est. copies
≈ 401k–652k
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$9.99
6k reviews
Very Positive
Procedural GenerationRunner
PULSAR: Lost Colony
2021
Est. copies
≈ 142k–231k
SteamSpy 500k–1M
Est. revenue
$781k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$19.99
6k reviews
Very Positive
Space SimOpen World
SpaceEngine
2019
Est. copies
≈ 472k–767k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.1M before the cut
$29.99
16k reviews
Overwhelmingly Positive
Early AccessOpen World
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
EVERSPACE™
2017
Est. copies
≈ 394k–641k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike
Chorus
2021
Est. copies
≈ 116k–188k
SteamSpy 200k–500k
Est. revenue
$797k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
5k reviews
Very Positive
ActionAdventure
Redout: Enhanced Edition
2016
Est. copies
≈ 194k–316k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
5k reviews
Very Positive
RacingFlight
Star Conflict
2013
Est. copies
≈ 962k–1.6M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Online Co-OpFree to Play

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