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How many copies did Flirt sell?

Estimated copies sold
≈ 2k–3k
$1k–$4k after Steam's cut $3k–$6k before the cut
from 68 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flirt out and predicted the genre from its 8 similar games. Every figure here, including Flirt's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 167k–769k
best case 6.5M (The Sims™ 4)
Games like Flirt

The middle of these games

≈ 167k–769k copies

≈ $1.4M–$5.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 953 to 34k.
The genre you'd be entering
Your set
Your set clusters on Dating Sim (6 of 8) and Life Sim (6 of 8).
The winners
Winners here lead with Life Sim + Character Customization. The breakout hits carry Sandbox + Free to Play + Building; a typical game here doesn't.
The era
The games you compared span 2020 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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